Huorns as wild creeps

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BlackDouglasOK
Posts: 70

Huorns as wild creeps

Post by BlackDouglasOK » Sat Jul 06, 2019 10:19 pm

The Huorns are quite hostile and neutral in books and the trilogy... Athough it would be contadictory that an Ent could attack them.
Last edited by BlackDouglasOK on Sun Jul 07, 2019 11:02 pm, edited 1 time in total.

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Lostir
Posts: 175

Re: Huorns as wild creeps

Post by Lostir » Sun Jul 07, 2019 6:09 pm

An ent might try to slap some sense into them.

And I'm all for more different type of creeps that make sense.

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Solethria
Posts: 262

Re: Huorns as wild creeps

Post by Solethria » Sun Jul 07, 2019 6:20 pm

Yes when it comes to new creeps it sounds like a good one. The fact that it might be contradictory doesn't matter since that part of realism is non-existent in such a game.
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WerewolfMoonHunter
Posts: 101
Location: Poland

Re: Huorns as wild creeps

Post by WerewolfMoonHunter » Sun Jul 07, 2019 8:49 pm

I like this idea. In oryginal game we had only creeps connceted to the evil fractions. But Huorns will be great!

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BlackDouglasOK
Posts: 70

Re: Huorns as wild creeps

Post by BlackDouglasOK » Mon Jul 08, 2019 2:31 am

Thinking about it would be unlikely that an ent would have to attack them, even Treebeard could have a skill to "shepherd" them.

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