Have a look at our most recent page: Assembling a Team: 2020
You can contact us directly by writing here: bfmereforged@gmail.com
The project needs:
Skinning is a process of animating a character using a skeleton and a 3d model. Unreal Engine 4 requires the modificator Skin for this to work, however, it's similar to how it was done for the old engine. Skinning is one of the most sophisticated branches of 3D graphics, that's why we value such artists to great extent.
Creating and applying textures are essentially no less valuable skills to us. We are also looking for those who are skilled with Substance Designer and Substance Painter (both applications are compatible with UE 4).
The detailing of the great majority of buildings will be increased by ten times or even more. If you are ready to start working on creating new structures all while preserving their original style, we would be happy to welcome you to our team! Also, now for the correct dynamic interaction and destruction to work all models must be solid modeled. Nothing can be shallow.
It's imperative to preserve the style and "Lord of the Rings" and "Hobbit" trilogies as much as possible all while creating new concepts of characters and structures much more detailed than in BFME II.
All our team members have an acces to all beta-tests and an opportunity to directly influence the upcoming game. If you are an outstanding artist, you will also get a part of donations.
We are grateful to all those who supported the project by donating. Please, don't forget to put your email in the comment while doing it, so we could invite you to a beta-test, when the time comes!
BFME: Reforged Team