Ugluk as a new hero of Isengard

Help make BFME better, express your opinions

Moderator: Solethria

Poll: Should Ugluk be a new hero?

1) Yes
76
95%
2) No
1
1%
3) Perhaps, as a campaign hero?
3
4%
 
Total votes: 80

User avatar
Lostir
Posts: 171

Re: Ugluk as a new hero of Isengard

Post by Lostir » Sun Jan 13, 2019 9:38 am

I really liked scout heroes in BfME1. They were a really cool and interesting tool and I would totally like adding them to Reforged. But I dont think Ugluk is the right Scout hero.

User avatar
BlackDouglasOK
Posts: 63

Re: Ugluk as a new hero of Isengard

Post by BlackDouglasOK » Tue May 21, 2019 4:21 am

The skills that I suggest are
Lv1. Scout leader (passive): Increase speed and a little of damage of nearby uruk allies
Lv2. Uruk draught
Lv5. Hard March: Increase a lot the speed of nearby uruks for a short time
Lv7. Meat is back: Uruks temporarily heal by killing enemies
Last edited by BlackDouglasOK on Sat Aug 17, 2019 12:53 am, edited 6 times in total.

User avatar
Solethria
Posts: 255

Re: Ugluk as a new hero of Isengard

Post by Solethria » Tue May 21, 2019 6:03 pm

BlackDouglasOK wrote:
Tue May 21, 2019 4:21 am
No, game balancing and variety (isengard lack of heroes makes them more unique) is more important
By now, it has already been confirmed that Ugluk will make it into Isengard.
Forum Moderator

User avatar
BlackDouglasOK
Posts: 63

Re: Ugluk as a new hero of Isengard

Post by BlackDouglasOK » Tue May 21, 2019 7:54 pm

Or rather that he replaces Grima, I hate that the guy defeats battalions with a dagger.

C-art
Posts: 6
Location: Russian Federation
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Re: Ugluk as a new hero of Isengard

Post by C-art » Tue Jul 02, 2019 3:32 am

Can I offer my vision of Ugluk abilities?

1. Orc swill.
2. The Stalker — aura, 25% movement speed.
3. Angry roar — Ugluk and uruks temporarily attack 25% faster.
4. "Come to me" — taunt effect, the opposite of Aragorn's: enemies close against the will begin to attack Ugluk, allowing you to retreat troops and other heroes. (This ability will be sonething new, because It cannot be created in old BFME 2. I hope you will add it!)

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