FAQ + Roadmap

Contains all available information about the game’s progress

Moderator: Solethria

Forenperser
Posts: 1

Re: FAQ + Roadmap

Post by Forenperser » Mon Feb 03, 2020 5:58 pm

Hey folks!

I just recently learned of this project and was so overjoyed :D
BFME has been my first favorite game on PC back in the days and I still from time to time return to play it, which makes me very excited to see how your project will turn out.

Just one quick question though: Why not recreate Rohan and Gondor, like in the original game, instead of the mashed together Men of the West faction as in BFME2?

Especially since you also plan on recreating Angmar later on. It would be more balanced, 4 evil and 4 good factions and all that.

Vibrioidimp7
Posts: 1

Re: FAQ + Roadmap

Post by Vibrioidimp7 » Fri May 08, 2020 5:37 am

First of all, I wanna say I am beyond excited for this project. BFME 1 and 2 are two of my most favorite strategy games ever made, and to know that the series is being revived through a fan-made project for the modern day makes me wanna jump right back into the old games. H*ll, I've still got the first game on a really old PC at my house. Yeah, it runs like garbage, even on low settings, but it's still playable. And this is coming from both a strategy game fan and a LOTR fan. So thank you all for bringing a series I love back to life.

Second, I was a little confused at the answer for whether armies will be big or small. "Armies will be big, but hordes will be small."? Can I get a little explanation for what that means?

Third, will the men be put into one faction, or will they be split into Gondor and Rohan, like in BFME 1?

Please, and thank you.

User avatar
Solethria
Posts: 283

Re: FAQ + Roadmap

Post by Solethria » Fri May 08, 2020 4:59 pm

Hi, welcome to the both of you (i see i forgot to answer to the one from February :shock:)

To come back at the question of Rohan and Gondor and the faction of men. We have decided to let the faction remain Men of the West as it was in BFME2. There are a number of reasons for this decision. A couple of them are the fact that we follow the game design choice of BFME2 to make mixed factions. It is by design that factions are mixed and it allows a great variety of gameplay and inclution of different kinds of lore aspect, while not needlessly overbloating the game with (filler) content. This also allows our development process to be under less stress, because even creating the six base factions will be a tremendous task. What the future holds beyond these 6 factions, even Angmar, is so far in the future that there's no point to speculate on it.
Second, I was a little confused at the answer for whether armies will be big or small. "Armies will be big, but hordes will be small."? Can I get a little explanation for what that means?
The hordes (so the number count of individual unit groups) was smaller in BFME1 then it was in BFME2, mainly due to realistic collision we've decided to also make our hordes smaller. But, since the game will still based around the gameplay of BFME2 which is quite different from BFME1, the game will still allow for a greater number of hordes to be made and thus it is possible for a vast amount of hordes to be present like in BFME2, creating 'big armies'.

Hope that explains it!
Forum Moderator

Esparado87
Posts: 6

Re: FAQ + Roadmap

Post by Esparado87 » Thu Jul 02, 2020 6:57 pm

Why are you making a Angmar faction, almost the whole faction is non canon and Angmar has been gone for over 1000 years by the time of war of the ring?
Even though Angmar was in ROTWK expansion does not mean it should be in BFME reforged.

Lemmings19
Posts: 1

Re: FAQ + Roadmap

Post by Lemmings19 » Thu Dec 31, 2020 9:55 pm

Solethria wrote:
Sat Jan 26, 2019 11:48 pm
How about copyright?
BFME: Reforged is a non-commercial fan project. Meaning the game and everything about the game will be free for everyone. The BFME franchise is commercially dead (unfortunately). This project does not interfere with any business models of the respective owners nor does it intent to do so. It's the 'glorified mod', the remake, we all want and need! All rights belong to their respective owners. As fans we encourage you to support their ventures!
Are you not at all worried that Warner Bros does not care that it is free, and that they are going to protect their copyright?

For example:
I got a call from Warner Brothers saying we can't distribute a completed game. Doesn't matter if it's free, we can keep doing our art and showing stuff on the forum, but we have to take the website for the game down, and we can't let anybody download a working game. The lady says they don't care about a mash up, I guess she means like the typical mugen games, but what we have going is too much competition for them basically.
Source: https://www.trmk.org/forums/showthread. ... post685251

RyanJ21
Posts: 1

Re: FAQ + Roadmap

Post by RyanJ21 » Thu Feb 18, 2021 2:09 am

Couldn't this be classified/described as a mod for the original game? Think nexusmods, and so many others. I understand this is a bit different but really it's a graphical revamp similar to mods for GTA5, skyrim, etc. Then there are new stories and entirely rendered and newly created structures and characters as well.
Am I wrong?



Lemmings19 wrote:
Thu Dec 31, 2020 9:55 pm
Solethria wrote:
Sat Jan 26, 2019 11:48 pm
How about copyright?
BFME: Reforged is a non-commercial fan project. Meaning the game and everything about the game will be free for everyone. The BFME franchise is commercially dead (unfortunately). This project does not interfere with any business models of the respective owners nor does it intent to do so. It's the 'glorified mod', the remake, we all want and need! All rights belong to their respective owners. As fans we encourage you to support their ventures!
Are you not at all worried that Warner Bros does not care that it is free, and that they are going to protect their copyright?

For example:
I got a call from Warner Brothers saying we can't distribute a completed game. Doesn't matter if it's free, we can keep doing our art and showing stuff on the forum, but we have to take the website for the game down, and we can't let anybody download a working game. The lady says they don't care about a mash up, I guess she means like the typical mugen games, but what we have going is too much competition for them basically.
Source: https://www.trmk.org/forums/showthread. ... post685251

User avatar
Lostir
Posts: 242

Re: FAQ + Roadmap

Post by Lostir » Thu Feb 18, 2021 2:31 pm

If you have questions rather use the discord, because the forum is basically dead and there hasn't been any official answer or reaction for nearly a year. And besides me there doesnt seem to be anyone active here anymore for a longer time.
RyanJ21 wrote:
Thu Feb 18, 2021 2:09 am
Couldn't this be classified/described as a mod for the original game? Think nexusmods, and so many others. I understand this is a bit different but really it's a graphical revamp similar to mods for GTA5, skyrim, etc. Then there are new stories and entirely rendered and newly created structures and characters as well.
Am I wrong?
Mods require the game already being installed and don't provide the game themselves.
And if it were done as a Mod there wouldnt be much new or outstanding because there is already a HD mod that updates most graphics and there are tons of other mods out there.

Sckay
Posts: 2

Re: FAQ + Roadmap

Post by Sckay » Thu Feb 25, 2021 1:25 pm

Lostir wrote:
Thu Feb 18, 2021 2:31 pm
If you have questions rather use the discord, because the forum is basically dead and there hasn't been any official answer or reaction for nearly a year. And besides me there doesnt seem to be anyone active here anymore for a longer time.
RyanJ21 wrote:
Thu Feb 18, 2021 2:09 am
Couldn't this be classified/described as a mod for the original game? Think nexusmods, and so many others. I understand this is a bit different but really it's a graphical revamp similar to mods for GTA5, skyrim, etc. Then there are new stories and entirely rendered and newly created structures and characters as well.
Am I wrong?
Mods require the game already being installed and don't provide the game themselves.
And if it were done as a Mod there wouldnt be much new or outstanding because there is already a HD mod that updates most graphics and there are tons of other mods out there.
Hi, can you send me link of the server discord pls?

User avatar
Lostir
Posts: 242

Re: FAQ + Roadmap

Post by Lostir » Sun Feb 28, 2021 9:06 am

Sckay wrote:
Thu Feb 25, 2021 1:25 pm
Lostir wrote:
Thu Feb 18, 2021 2:31 pm
If you have questions rather use the discord, because the forum is basically dead and there hasn't been any official answer or reaction for nearly a year. And besides me there doesnt seem to be anyone active here anymore for a longer time.
RyanJ21 wrote:
Thu Feb 18, 2021 2:09 am
Couldn't this be classified/described as a mod for the original game? Think nexusmods, and so many others. I understand this is a bit different but really it's a graphical revamp similar to mods for GTA5, skyrim, etc. Then there are new stories and entirely rendered and newly created structures and characters as well.
Am I wrong?
Mods require the game already being installed and don't provide the game themselves.
And if it were done as a Mod there wouldnt be much new or outstanding because there is already a HD mod that updates most graphics and there are tons of other mods out there.
Hi, can you send me link of the server discord pls?
https://discord.gg/cnYwQ5R

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