Hybrid Build System: BFME 1+2

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SkyePalmer
Posts: 1

Hybrid Build System: BFME 1+2

Post by SkyePalmer » Thu Jul 01, 2021 7:47 pm

I like the idea of a hybrid build system, where you have the camps and outposts of BfME1 but instead of a limited number of build plots, there's a radius around the citadel within which you can free build.

The size of the free build zone would depend on the type of base, with castles having larger zones and outposts having smaller ones.

The benefits of this would be:
- It would bring back the more strategic playing of the first game, with fixed strategic locations that need to be taken and held.
- It prevents players from building endless fortresses and towers to creep across the map.
- It holds onto the customisation of bases from BfME2.

I'd be interested in hearing people's thoughts!

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