Lostir wrote: ↑
Tue Feb 11, 2020 9:02 am
I believe the most important thing about factions is that each of them should be different enough from the others to offer a clear and unique gameplay style with strengthes and weaknesses, without having such big weaknesses that it will be an autoloss against certain factions.
So as long as there are unique ideas for new faction gameplay I have no problem with it, but I don't factions too be too similar and being just a reskin of each other.
Elves and Men always felt pretty much the same to me gameplay wise except some slight differences.
I totally agree with you.
If we want to address the factions through the lore, it's impossible.
I think we have three very clear doubts:
-Elves. Yes, Mirkwood, Rivendell and Lorien are different, but they are based mostly on archers (maybe Rivendell is more focused on infantry, but it's not important). They focus mostly on archers, few units and elite. The lore is moderately justified, because they are the same race, but in terms of gameplay it is 100% justified that they are merged.
-Men. The lore tells us that they can be two separate factions, but the gameplay, in part, prevents it. Rohan may be cavalry based but he has nothing more remarkable. Rohan has little variety of units to be a faction of his own. The easy solution is to put "Edoras infantry", "Helm pikes", "west fold archers"...Don't you think it's too shabby? and how you balance Rohirrim? on one hand it has to be the BEST cavalry unit, but it also has to be the only one. But you can also spam it because in Rohan there are only Rohirrims... Shall we put in a cavalry unit for the early game? No, I don't like it and I don't think it's a good idea. Ah! And they would also have few justified heroes.
A separate topic is Gondor. They can exist without Rohan (Dol Amroth cavalry).
I don't think there is a totally valid argument for either opinion. But my opinion is that they should be merged.
The solution that could satisfy everyone, perhaps, is the design of the faction, with more references to Rohan in the architecture.
-Mordor. In Lore's terms it's 100% justified. But in terms of gameplay Mordor has a problem that other factions don't have: Too many options. Trolls, orc spam, Nazgul on horseback, Nazgul flying, elite archers, cheap cavalry, mumakils, good catapults, two more types of infantry... many options and some of them are never useful!
My idea and my desire would be to separate Mordor, and make a new faction:
Corrupted men. A mix between Umbar, Harad and Ruhn (and if we want to go deeper, Black Numenoreans). The lore agrees 100%, and aesthetically they are very differentiated.
But the important thing, it can have a different gameplay than the others. Light cavalry, good archers, corsairs... but above all Mumakils. A new faction with a new gameplay that will play around an elite unit, in the mid-game and Late-game, that will be cavalry and siege at the same time, the Mumakil. And then Khamul as their main hero (according to the lore this Nazgul was from the east). Who doesn't like playing with Mumakils?
Mordor has plenty of options to be a great faction on its own, and there are ideas to replace corrupt men.
It is also true that right now the team has to focus on other things much more important. But if all goes well and they want to make one last faction (Angmar), they could change it to Corrupt Men. (Angmar was, in my opinion, a big mistake)