I disagree with all what u said. Its not total war, its bfme. Your changes would kill the immersion. Anyway, ty for ideas
And... please use normall font.
Reforged on BfME 2 and will therefore feature the faction included there, though there is the chance of Angmar being added too. What happens afterwards none can say, in particular as having Rohan and Gondor seperated seems to be the wish of a lot of users.Zagloba wrote: ↑Sat Feb 16, 2019 2:33 pmI have also one more question: are you adding Rohan? Because for me, Men of The West fraction is just Gondor able to recruit Rohirrims and do some serious hero spam with all of Rohan heroes. My postulate is to bring the old Rohan back!
Larger font to point this out
The immersion isn't the most important part of a game, the core is the gameplay.
Uhmmm... but, as we can see, in total war the ranged unis have a lot bigger range than the BFME ones. So also the indicators would be a lot smaller. And, if they would show up only whan a unit is selected,they wouldn't be a so big distraction.sakkar wrote: ↑Sat Feb 16, 2019 9:52 pmI think that those indicaters will make mess. In total wars maps are bigger and batalions are allwas in formations. In bfme map is small, batalions are smaller and archers have big distence betwen them. I thing it will just distract from others things during fight.
Only my opinion.
Great idea! I hope that something like this will be implemented.
Not sure how I feel about this, on one hand, I think it is a good idea - however, on the other, I feel like it could get a bit bland and repetitive. I do hope there are new mechanics and features that will help prevent this. Taking some inspiration from Age of the Ring or Edain would be a good idea. Not to mention that it is almost impossible to balance high-tier power points. Whoever gets Balrog, or Army of the Dead first - pretty much wins. Or it will just become a power war.Reforged is based on bfme2 1.09.
For sure, the foundation will be bfme2 and for balance patch 1.09.