Search found 16 matches

by Zagloba
Tue Apr 09, 2019 1:45 pm
Forum: Forum polls
Topic: What should team color affect?
Replies: 18
Views: 771

Re: What should team color affect?

I liked the selection and banner only option the most. That would bring some more realism and rise the aesthetics level.
Saruman the Pink no more ಠ⌣ಠ
by Zagloba
Tue Apr 09, 2019 10:56 am
Forum: General Discussion
Topic: Unit colors
Replies: 1
Views: 118

Unit colors

Hi. I liked the original game but there was one thing that was always estranging me when I was playing. The colors. These army colors. Please, imagine. You move your army trough the map, conquer some inns, watch for enemies. And, after a while, an army of orcs, clothed in vibrant green armors, emerg...
by Zagloba
Tue Apr 09, 2019 9:41 am
Forum: General Discussion
Topic: Pallando
Replies: 4
Views: 177

Re: Pallando

Yeah, your ideas are creative and lore-friendly - 100% pure Tolkien and no Shadow od Mordor poop inside (~˘▾˘)~
by Zagloba
Thu Mar 14, 2019 8:02 pm
Forum: General Discussion
Topic: Shelob
Replies: 7
Views: 1209

Re: Shelob

Why not to just leave the original skills...? :?:
by Zagloba
Mon Feb 18, 2019 9:12 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 35
Views: 15379

Re: Replacing/Reworking BFME units?

Lostir wrote:
Sun Feb 17, 2019 1:23 pm
I think a sidebar would be great, where all the stats of a unit are displayed and when hovering over a value like range, it would be displayed. The same with vision.
Great idea! I hope that something like this will be implemented.
by Zagloba
Sun Feb 17, 2019 1:06 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 35
Views: 15379

Re: Replacing/Reworking BFME units?

I think that those indicaters will make mess. In total wars maps are bigger and batalions are allwas in formations. In bfme map is small, batalions are smaller and archers have big distence betwen them. I thing it will just distract from others things during fight. Only my opinion. Uhmmm... but, as...
by Zagloba
Sat Feb 16, 2019 9:09 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 35
Views: 15379

Re: Replacing/Reworking BFME units?

I think... I disagree with all what u said. Its not total war, its bfme. Your changes would kill the immersion. Anyway, ty for ideas ;) And... please use normall font. The immersion isn't the most important part of a game, the core is the gameplay. I forgot to say that the range indicators will sho...
by Zagloba
Sat Feb 16, 2019 2:33 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 35
Views: 15379

Re: Replacing/Reworking BFME units?

I think that the ranged units should have total war-like range indicators, allowing to use them more properly and make the game more understandable and player-friendly. https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/51943310_362041774526127_497550666793746432_o.jpg?_nc_cat=108&_nc_ht=scontent-waw1-1....
by Zagloba
Thu Feb 14, 2019 4:11 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 35
Views: 15379

Re: Replacing/Reworking BFME units?

In this moment only one thing comes to my mind: replace weird elephant pig mutants from Dvarven chariots and battering rams with these giant rams from Hobbit movie. Thay look totally weird and don't fit at all.
by Zagloba
Mon Feb 11, 2019 7:06 pm
Forum: General Discussion
Topic: Map Objectives
Replies: 1
Views: 3482

Re: Map Objectives

That would be great if the team have expanded map objectives & creep mechanics. I would like anything new in the gameplay. :D