Search found 12 matches

by Zagloba
Mon Feb 18, 2019 9:12 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 26
Views: 448

Re: Replacing/Reworking BFME units?

Lostir wrote:
Sun Feb 17, 2019 1:23 pm
I think a sidebar would be great, where all the stats of a unit are displayed and when hovering over a value like range, it would be displayed. The same with vision.
Great idea! I hope that something like this will be implemented.
by Zagloba
Sun Feb 17, 2019 1:06 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 26
Views: 448

Re: Replacing/Reworking BFME units?

I think that those indicaters will make mess. In total wars maps are bigger and batalions are allwas in formations. In bfme map is small, batalions are smaller and archers have big distence betwen them. I thing it will just distract from others things during fight. Only my opinion. Uhmmm... but, as...
by Zagloba
Sat Feb 16, 2019 9:09 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 26
Views: 448

Re: Replacing/Reworking BFME units?

I think... I disagree with all what u said. Its not total war, its bfme. Your changes would kill the immersion. Anyway, ty for ideas ;) And... please use normall font. The immersion isn't the most important part of a game, the core is the gameplay. I forgot to say that the range indicators will sho...
by Zagloba
Sat Feb 16, 2019 2:33 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 26
Views: 448

Re: Replacing/Reworking BFME units?

I think that the ranged units should have total war-like range indicators, allowing to use them more properly and make the game more understandable and player-friendly. https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/51943310_362041774526127_497550666793746432_o.jpg?_nc_cat=108&_nc_ht=scontent-waw1-1....
by Zagloba
Thu Feb 14, 2019 4:11 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 26
Views: 448

Re: Replacing/Reworking BFME units?

In this moment only one thing comes to my mind: replace weird elephant pig mutants from Dvarven chariots and battering rams with these giant rams from Hobbit movie. Thay look totally weird and don't fit at all.
by Zagloba
Mon Feb 11, 2019 7:06 pm
Forum: General Discussion
Topic: Map Objectives
Replies: 1
Views: 89

Re: Map Objectives

That would be great if the team have expanded map objectives & creep mechanics. I would like anything new in the gameplay. :D
by Zagloba
Wed Jan 30, 2019 11:39 am
Forum: General Discussion
Topic: Nazguls
Replies: 22
Views: 605

Re: Nazguls

I would be happy to see hero units, not only single-model heroes. That would bring new flavour to the game... just imagine, how cool would be to see Thorin's company or Sam, Frodo, Merry & Pippin as a one big unit! That would prevent us from boring hero spam. Coming back to Nazguls, I agree that too...
by Zagloba
Wed Jan 30, 2019 11:34 am
Forum: General Discussion
Topic: In-Game Music!
Replies: 19
Views: 821

Re: In-Game Music!

The original soundtrack was great, but I would love to hear something new!
by Zagloba
Wed Jan 30, 2019 11:28 am
Forum: General Discussion
Topic: Radagast
Replies: 16
Views: 522

Re: Radagast

You cant say that wouldn't be kina unique 8-)
by Zagloba
Tue Jan 29, 2019 4:03 pm
Forum: General Discussion
Topic: Radagast
Replies: 16
Views: 522

Re: Radagast

What about the bunny chariot? ;)