Search found 49 matches

by WerewolfMoonHunter
Fri Feb 15, 2019 11:37 am
Forum: Forum polls
Topic: Gundabad Wargs
Replies: 16
Views: 181

Re: Gundabad Wargs

Okay. I think they should be for Angmar and for goblins. They both used them, and giving them as mounts for heros only would be a waist of potencial here.
by WerewolfMoonHunter
Fri Feb 15, 2019 10:51 am
Forum: Forum polls
Topic: Gundabad Wargs
Replies: 16
Views: 181

Re: Wargs

I see that in Reforged we will have wargs from Hobbit. Great! :D
by WerewolfMoonHunter
Wed Feb 13, 2019 2:01 pm
Forum: General Discussion
Topic: Replacing/Reworking BFME units?
Replies: 26
Views: 447

Re: Replacing/Reworking BFME units?

Okay. So I will wrtie Fraction and I will write what I thing should be changed/removed/added. Gondor Buildings: For me Gondor buildings are mostly okay. I mean it's hard to find something to change, but... maybe their barracks. I mean, I like them but they should be little bigger and more complex, b...
by WerewolfMoonHunter
Fri Feb 08, 2019 5:43 pm
Forum: General Discussion
Topic: Boromir
Replies: 12
Views: 368

Re: Boromir

Okay okay. I see. I made him to strong. But I just wanted to make him usefull. In oryginal game he had nice dmg and armour but his skills were pice of joke. And at Edain Mod he was good only at slowing down enemy.
by WerewolfMoonHunter
Tue Feb 05, 2019 9:30 pm
Forum: Concept Art
Topic: Uruk Berserker
Replies: 3
Views: 160

Re: Uruk Berserker

Looks interesting but... I don't know... I think he should be little taller
by WerewolfMoonHunter
Fri Feb 01, 2019 8:24 pm
Forum: Forum polls
Topic: Favorite Middle-Earth iconic location
Replies: 18
Views: 673

Re: Favorite Middle-Earth iconic location

sakkar wrote:
Fri Feb 01, 2019 7:25 pm
Moria! Becouse I think its mines and great halls look best. Also Barlog.

Additionaly, I have one suggestion: Amon Sûl. It could look great with Nazguls around or with Azog inside. (depends on in wchich setting you would like more)

Sorry for bad English
Amon Sul sounds great!
by WerewolfMoonHunter
Thu Jan 31, 2019 7:13 pm
Forum: General Discussion
Topic: Boromir
Replies: 12
Views: 368

Re: Boromir

Im not specialist in statistics numbers, just from game experience it look too powerfull. Boromir had less skills because they were strong enough. You havent mention about his heatlh/armor/attack etc. so i guess its same like it was in rotwk, if yes then its very over powered. Look into the code, s...
by WerewolfMoonHunter
Thu Jan 31, 2019 10:59 am
Forum: General Discussion
Topic: Boromir
Replies: 12
Views: 368

Re: Boromir

Syso wrote:
Thu Jan 31, 2019 10:56 am
Really nice skills but for me they look over powered. Maybe just few changes and would be cool.
Okay. Which changes do you propose?
by WerewolfMoonHunter
Thu Jan 31, 2019 12:02 am
Forum: General Discussion
Topic: Boromir
Replies: 12
Views: 368

Re: Boromir

I too really liked the ideas you showed here. The one thing that I thought would be nice for one of Boromir's ring powers would be something like: "Banner of Boromir" - Summons a great host of troops to Boromir's side. (troops can't have armor/weapons upgraded or gain XP). It was mentioned briefly ...
by WerewolfMoonHunter
Wed Jan 30, 2019 6:52 pm
Forum: General Discussion
Topic: Boromir
Replies: 12
Views: 368

Re: Boromir

Great ideas! I really like the lvl 1, which allows him to fight like a baresark, when he has less hp. But I think he is too much of a supporter with his other abilities. In my opinion he should have a more solo fighting based kit. Thank you. :D I was thinking about solo version for him, but... he w...