From what I remember they will focus on the first six factions first and foremost.
So even if Angmar is planned it'll probably be after the official release.. Although they could also possibly just implement those units into some of the evil factions.
Search found 21 matches
- Mon Feb 22, 2021 8:19 pm
- Forum: General Discussion
- Topic: units from the rise of witch king expansion
- Replies: 3
- Views: 313
- Wed Aug 19, 2020 10:49 pm
- Forum: General Discussion
- Topic: Team colors
- Replies: 2
- Views: 1589
Re: Team colors
Man, I hope so.
I need my pink orcs.
I need my pink orcs.
- Wed Aug 19, 2020 10:43 pm
- Forum: General Discussion
- Topic: Single Player Pause?
- Replies: 3
- Views: 1300
Re: Single Player Pause?
I guess its a possible feature. Though it gives you a pretty big advantage since you can time powers and other abilities much better while the computer can't. Although they will just calculate what is best at that exact moment anyway depending on their difficulty. So in the end it would make your li...
- Sat Jun 13, 2020 12:12 pm
- Forum: General Discussion
- Topic: Will Battle for Middle Earth Reforged emulate the building mechanics of BFME1 or BFME2?
- Replies: 2
- Views: 1717
Re: Will Battle for Middle Earth Reforged emulate the building mechanics of BFME1 or BFME2?
I personally had the concept of trying to combine the two since I like both approaches quite a bit. You can only have one main fortress from where you start out but you can capture limited amount of outposts on the map that function almost similar if a little weaker where you can build "mini-fortres...
- Wed Feb 05, 2020 6:08 pm
- Forum: General Discussion
- Topic: Wild/Goblin Faction Units
- Replies: 4
- Views: 3581
Re: Wild/Goblin Faction Units
Those are some nice thought out and well presented ideas! I especially like your inclusion of the trolls from The Hobbit.. Some of those designs were pretty dang cool. As a spell for the palantir, I would like to summon stone-trolls, whereby the sky darkens. When their time passes, the sky breaks op...
- Sat Dec 07, 2019 12:09 am
- Forum: General Discussion
- Topic: Inn Heros
- Replies: 8
- Views: 4537
Re: Inn Heros
I like this idea. But I do think you perhaps need to hold an Inn for a certain amount of time before you can recruit them.. Otherwise its too easy to pop in and out of an Inn since they used to be less important late game.
- Sat Dec 22, 2018 12:30 pm
- Forum: Screenshots
- Topic: The Burning engine
- Replies: 4
- Views: 3969
Re: The Burning engine
I can see having a lot of fun with this power. Sure you can post it in the middle of an approaching army. But I would actually place it a bit closer to their rear. Making it imposible to retreat while my main forces push them in!
Assuming I didnt suck and actually have units, hah.
Assuming I didnt suck and actually have units, hah.
- Sat Dec 22, 2018 12:29 pm
- Forum: Screenshots
- Topic: Isengard Fortress
- Replies: 4
- Views: 3295
Re: Isengard Fortress
Still need that tower upgrade, I see. 

- Sat Dec 22, 2018 12:17 pm
- Forum: Forum polls
- Topic: Melee weapon upgrades
- Replies: 24
- Views: 14641
Re: Melee weapon upgrades
Hmmm.. Perhaps the interface notification and a visual upgrade from rusty swords to refined ones for example.
- Sat Dec 22, 2018 12:15 pm
- Forum: Forum polls
- Topic: The main reason you are waiting for BFME: Reforged?
- Replies: 18
- Views: 11428
Re: The main reason you are waiting for BFME: Reforged?
Probably just all of the above.
While the reworked visuals had my interest at first on further investigation and seeing the work you are intending to put into this project well.. needless to say I became hyped for it all!
While the reworked visuals had my interest at first on further investigation and seeing the work you are intending to put into this project well.. needless to say I became hyped for it all!