Search found 276 matches
- Fri May 08, 2020 4:59 pm
- Forum: News and plans
- Topic: FAQ + Roadmap
- Replies: 44
- Views: 44490
Re: FAQ + Roadmap
Hi, welcome to the both of you (i see i forgot to answer to the one from February :shock:) To come back at the question of Rohan and Gondor and the faction of men. We have decided to let the faction remain Men of the West as it was in BFME2. There are a number of reasons for this decision. A couple ...
- Fri May 08, 2020 4:49 pm
- Forum: Feedback
- Topic: suggestion
- Replies: 1
- Views: 1377
Re: suggestion
Hi, welcome to the forum! What a nice suggestion. It's even nicer knowing that this is exactly what our development plan is :) Haha, so yes this is indeed how we will do it. Multiplayer first, additional content and modes later through patches. We're already making a launcher to facilitate our patch...
- Thu Apr 30, 2020 1:14 pm
- Forum: General Discussion
- Topic: Much desired unit function from BFME1
- Replies: 6
- Views: 3900
Re: Much desired unit function from BFME1
Excuse my cheek but I dare ask if the infantry interaction mechanics will be like like one in BfME when one squad could just pass through another? Yes, taking damage, even dying but still it was like 'c'mon, guys ive set up the whole company to stop you and you just went through?" :mrgreen: Hi, wel...
- Sat Feb 29, 2020 9:24 pm
- Forum: Feedback
- Topic: Controling units
- Replies: 2
- Views: 1743
Re: Controling units
Hi, thanks for your kind words of support and welcome to the forum! We indeed want to add unit group functionality to the game. At the very least how the BFME games had it, but possibly a bit more extensive as well as represent it in the UI.
Cheers
Cheers
- Mon Feb 03, 2020 4:26 pm
- Forum: Voice-over and localisation
- Topic: Voice-over entries
- Replies: 44
- Views: 25745
- Mon Jan 27, 2020 3:42 pm
- Forum: General Discussion
- Topic: Lairs idea
- Replies: 2
- Views: 2426
Re: Lairs idea
Hi, welcome to the forum! I have to agree, it would be interesting to at least have their power be increased the longer the game goes. I'm not really a fan of them actively interfering in the gameplay, but they should be a high risk/high reward kind of thing if they end up staying alive long through...
- Mon Jan 27, 2020 3:39 pm
- Forum: General Discussion
- Topic: Much desired unit function from BFME1
- Replies: 6
- Views: 3900
Re: Much desired unit function from BFME1
I dont know if this is the right way to put out my wish for Reforged - and if its the wrong way, i am sorry. Like many others, i would like to thank you all for remaking this game and i CANT WAIT for it to be available! Im going to donate to help you all stay motivated and put much love into the ga...
- Mon Jan 27, 2020 3:35 pm
- Forum: General Discussion
- Topic: BfME1 Optional Rule Sets and Campaign/Skirmish Mode
- Replies: 2
- Views: 2429
Re: BfME1 Optional Rule Sets and Campaign/Skirmish Mode
Hi there! Let me start by saying that I found BfME Reforged fairly recently and I cannot put into words how happy it made me when I first saw the teaser. It brought back many great memories from what was my absolute first RTS experience. I bought and played this so much when it launched and it was ...
- Wed Jan 22, 2020 3:52 pm
- Forum: General Discussion
- Topic: What type of building mechanics will be implemented into the game?
- Replies: 7
- Views: 4846
Re: What type of building mechanics will be implemented into the game?
Just wondering what the wall mechanics will be? Hi, first of all welcome to the forum! We've actually had a brief conversation about this on our Community Discord yesterday. Someone made about the same argument, this was my response: That's why walls just in general won't be there at first. We will...
- Wed Jan 22, 2020 3:48 pm
- Forum: General Discussion
- Topic: adding something to the userinterface
- Replies: 2
- Views: 2279
Re: adding something to the userinterface
Welcome to the forum! I'd say what Lostir said is about right. There can be many units in a game, even when you would group them the health information would really not be of usefull value, since it doesn't represent any useful value. A group can be very healthy but a single (important) unit within ...